The reason I am asking. Version 4.0 allows running detector coil in both Disc and AM at same time.
Be curious to see how it does/behaves.
Be curious to see how it does/behaves.
Thats fairly cool, so it gives you both the all metal signal and the tones of disc? Wonder if they are combined or divided.. left/rightThe reason I am asking. Version 4.0 allows running detector coil in both Disc and AM at same time.
Be curious to see how it does/behaves.
Tarsacci does that and it's combinedThats fairly cool, so it gives you both the all metal signal and the tones of disc? Wonder if they are combined or divided.. left/right
Here’s AI overview below. Btw this V4 with stereo hesdphones allows different speeds be run if one desired between Channel 1 and Channel 2.Thats fairly cool, so it gives you both the all metal signal and the tones of disc? Wonder if they are combined or divided.. left/right
does it have to be the stereo headphones? or can it be run on the bone conduction, grey ghost or speaker?Here’s AI overview below. Btw this V4 with stereo hesdphones allows different speeds be run if one desired between Channel 1 and Channel 2.
Yes, the
XP Deus II v4.0 update introduces the Dual Access feature (specifically within the "Dual Axis" preset), which allows users to run a motion-based discrimination mode in one ear and a non-motion all-metal mode in the other. This enables simultaneous target detection, providing enhanced audio information and better depth perception without switching modes.
Key Details of Deus II V4.0 Dual Access:
This, combined with other V4.0 features like Audio Morphing, allows for more precise target identification.
- Dual Audio Output: The feature combines two different detecting styles (discrimination and all-metal) into one stereo output.
- Stereo Separation: Typically, the all-metal mode is directed to one ear (e.g., right) while the discrimination channel plays in the other (e.g., left).
- How to Access: This is part of the new multi-processing features in V4.0, specifically under the "Dual Axis" or "Dual React" modes.
- Purpose: It functions similarly to having a detector and a pinpointer running together, allowing users to hear faint, deep targets (all-metal) while still hearing discrimination (iron masking).
The version can be run using the older non stereo headphones. Sounds different though vs running the stereo headphones. Guess I need to find my bone conductive headphones and hook them up and see what it sounds like.does it have to be the stereo headphones? or can it be run on the bone conduction, grey ghost or speaker?
David would like to see a video on the Dual Audio Output . I have not installed V4.0 yet still have 6 inches of snow . I like to run all my machines on edge to where they false on iron .Here’s AI overview below. Btw this V4 with stereo hesdphones allows different speeds be run if one desired between Channel 1 and Channel 2.
Yes, the
XP Deus II v4.0 update introduces the Dual Access feature (specifically within the "Dual Axis" preset), which allows users to run a motion-based discrimination mode in one ear and a non-motion all-metal mode in the other. This enables simultaneous target detection, providing enhanced audio information and better depth perception without switching modes.
Key Details of Deus II V4.0 Dual Access:
This, combined with other V4.0 features like Audio Morphing, allows for more precise target identification.
- Dual Audio Output: The feature combines two different detecting styles (discrimination and all-metal) into one stereo output.
- Stereo Separation: Typically, the all-metal mode is directed to one ear (e.g., right) while the discrimination channel plays in the other (e.g., left).
- How to Access: This is part of the new multi-processing features in V4.0, specifically under the "Dual Axis" or "Dual React" modes.
- Purpose: It functions similarly to having a detector and a pinpointer running together, allowing users to hear faint, deep targets (all-metal) while still hearing discrimination (iron masking).
Great thanks. I'll be using it 90% of the time under water. I'm not sure if the update is practical for this application or not.The version can be run using the older non stereo headphones. Sounds different though vs running the stereo headphones. Guess I need to find my bone conductive headphones and hook them up and see what it sounds like.
Will give off sound using headphones that were made thst accepted the older ws6 snd wsa2 modules, again sound is different. I may do a video and show. I can plug these speakers I bought into back of my remote and show. Then plug my speakers into stereo WSAST (Stereo) Module I have.
I’ll try to do video and send you the link via private message.
One reason I love my excalibur, in a flash I can go from all metal to discriminate and back to all metal with push of the button on the handle. I'm not sure about the D2 but all metal on the excalibur is deeper then disc by a good 2 to 3 inches. Many times I will get a faint one way signal (In AM) and it will take a few scoops to get a iron null in disc, then a few more scoops to get a good solid hit ...to tell what the target is really made off. Here (at the beach) most deep targets are good targets and all sound of as ironDavid would like to see a video on the Dual Audio Output . I have not installed V4.0 yet still have 6 inches of snow . I like to run all my machines on edge to where they false on iron .
Problem was stopping for all the falses to verify if they were iron or non-ferrous at depth . Had to go from pinpoint to disc on all targets that falses lot's of button pushing this does look like I can verify a false without button pushing .
Most iron that high tones never pinpoints where it is unlike non-ferrous targets even non-ferrous mixed with ferrous pinpoint correct unlike nails and other iron .
I am sure you can set the deus 2 up to false on iron . Test any park or site that has falsing iron find falsing target in disc mode and see if it pinpoints in all metal . If it does not pinpoint in same place as disc mode I would call iron looks like this could be a great time saver . sube